

The map is constructed fairly well, however- objects are placed well and I didn\'t notice very many floating ones. There are a huge amount of units on the field at once and there are a lot of reinforcements to burn through, so the largeness of the map is not really that much of an issue. The field, on the other hand, is very straightforward and clear- it\'s possible to get around the main fighting and slip into the city, but it\'s hard to do so due to the lack of cover.

There are lots of circular routes and places that don\'t really seem to go anywhere, and it\'s not immediately clear how to get from one command post to another. The city is very large, too, and somewhat confusing to navigate. The other faction has a whole lot of command posts and has a much better defensive position to hold off the invaders. One faction starts out with two command posts way away from the city, and must cross a completely open field to get into the city. This map\'s design is well executed, but it is not a very good design for gameplay. It can be best described as a cross between Rhen Var: Harbor and Bespin: Cloud City.īeing that this is a first map, one can expect some flaws in the design. Jerbot77 today makes his SWBFFiles debut with the map Rhen Var: Colony.
